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Some might think it would be nice to have the red bucket too, but they keep building their sandcastle using only the yellow. The majoity will find a way to have fun with only the yellow bucket. Take away the red bucket, but re-introduce it on a few occassions. Put 20 children in a sandbox give them all a plastic shovel and a yellow bucket. Everyone else (and that is a lot of players) found a way to carry on playing despite. But they´re still a part of a wast minority.
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Does that mean that some players who didn´t speak up didn´t want alternatives. But I am very sure that those players represent a massive minority. I´m not saying players haven´t been wanting alternatives before alternatives came around. I can assure you that making me understand this game is an absolute waste of time. or leave.Īnd leave is undoubtably what some players will do, when they find that this isn't a game that allows for flexible strategy (whether that is 'successful' or not) and they stop having fun. But nobody - even now - is saying to Inno that alternates should not be offered, they are only telling players to suck it up. Sure, they either played or left the game and those who stayed obviously coped with the situation one way or another. Players in your "good old days" were not happy with the situation. Nobody that I have read over the past years said that Inno should not offer alternate paths, when players asked for them.
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This totally ignores that those players who you would imply were happy with the situation were on this and on live forums asking for alternate paths long before alternate paths ever came about. However, this is a fallacy that needs correcting: You are in an advanced age, taking so much time going through it that you have stacks of upgrade kits. I can see that I am generally wasting my time trying to get you to understand the modern game, and my view of it.
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